And you know what? Mr. Multi is right. And you know what else? It's okay. Let me explain.
The purpose of this blog isn't to entertain. Nor is it to gather readers. Yes, based on site statistics and email feedback I receive, I think it's doing both of these things, but these are not the actual raison d'etres of the blog. The purpose of the blog is (now) twofold: a) make me, Herr Bug, into a better player; and b) help me develop a set of lessons that will eventually be used to create an "ABC Poker" training syllabus that can be used to turn a newbie into a pro (as written about here). Unfortunately, sometimes this is going to be dry and mud-like. C'est la vie.
Anyway, my current focus on both blog raisons is refinement of my poker pyramid of skills (as mentioned here). Specifically, I've tweaked a few of my categories, shifted others around, etc. I've also tried to organize this pyramid in terms of increasing "levels of thought" as you move up through the pyramid. As we all know, poker is a game of making fewer mistakes than our opponents, while at the same time capitalizing/exploiting the mistakes that our opponents do make. This is all just another way of saying we have to out-think our opponents, and this in turn starts with understanding what so-called "level of thought" those opponents are operating at. For example, if I know that my villain is playing level-2 poker (i.e., he's actively putting me on hand ranges and lines), then I have to operate higher than that if I'm going to outplay him (i.e., I believe that he thinks my hand range is X, therefore I need to adjust by doing Y...).
I've taken this whole concept and actually parsed it a bit finer, including intermediate levels of thought (e.g., level-1.5), as well as tying in the two edge categories of emotional control and off-table preparation into the pyramid. For instance, here's the latest incarnation of the bottom few rungs of the pyramid/syllabus:
Note: This Pyramid of Poker Skills is a work in progress, but it's also copyright protected by me. Please contact me in advance if you want to use it in another blog, format or endeavor. |
Once the level-0 material is mastered, the student can then work on level-1 skills, such as basic BRM, ABC starting hand selection, understanding the power of position, etc.; i.e., the level-0 skills previously mastered are used to create and understand the level-1 skills. For instance, RDM is built upon the luck v. skill understanding gained at the lower level of zero.
The same type of logical progression is adhered to as the student moves up through the pyramid, level-by-level, and skill set-by-skill set. The level-1.5 skill of proper blind defense, for instance, can't really be understood and internalized unless and until skills and concepts like position and starting hand selection from the lower level are fully grasped. And so on. (A side benefit of this approach is that an intermediate player can join at any time, find his "rung level" of current skills in the pyramid, and go upward from there.)
Anyway, this is the direction I'm continuing to head with the project... and it's all as clear and exciting as mud, right? Right.
As usual, advice, commentary, and/or feedback is always welcome. I don't even mind if you tell me the blog sucks. No, really.
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All-in for now...
-Bug
I googled the term self-serving prick and Adelson's photo popped up on my screen.
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