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Showing posts with label Levels of thought in poker. Show all posts
Showing posts with label Levels of thought in poker. Show all posts

Monday, December 23, 2013

Levels of Poker Thought

I had a poker conversation a few weeks ago with a poker-playing friend. During that discussion, my friend said something that led me afterward to believe he didn't really understand the differences between Level-1 and Level-2 poker...

...but the more I thought about it, the more I realized I didn't fully understand it either. Sure, both of us knew that a Level-1 player was someone primarily thinking about the absolute strength of their own hands, and that a Level-2 player was "playing the player," putting their opponents on hand ranges, and so on, but the reality is this concept of "levels" is a little simple minded. Further, it wasn't very useful in helping the process of putting a player on a hand range. So, as I'm often wont to do, I spent some brain cycles pondering the whole topic of thought levels in poker.

Long-time readers of this blog know all about my REDi-method of breaking down a poker hand and determining the best course of action to maximize expected value. One way for newbies to think about this REDi system is to split it into two separate halves, RE and Di. The first half (i.e., Reading and Estimating) are akin to a battle planner gathering and processing information on the enemy prior to engagement. How strong are the bad guys, where are they located, what are they planning, and, just as importantly, how well do our troops stack up against theirs? During this part of REDi, we're not choosing our own attack lines yet, but instead are "analyzing" the battle situation first.

The second half of the REDi process (i.e., Deciding and Maximizing) are where we formulate an actual attack plan that maximizes our effectiveness against the enemy-- and then carry it out. Where do we attack, how many soldiers do we throw into the battle, and, just as importantly, how tricky do we get and how do we mislead the enemy. During this second half of REDi, we're deciding on and "executing" our battle plan...

...which brings us back to what level of thought our opponent is operating on. I believe that a more complete way of classifying our opponent's level of thought  (i.e., beyond just the standard I-know-that-he-knows... method) is to assess both their RE and Di abilities. Let's call these the Villain's Analyzing and Executing abilities, respectively:
  • Analytic Ability. A villain is either capable of thinking through a hand, or they're not. An analytic player is actively trying to solve the so-called "puzzle" of a hand before applying a solution, while a non-analytic player is, well, not.
    • Analytic. An analytic player is one who is taking in all the information they can gather and then applying analysis and logic to that data. They're looking at specific things that their opponents are or aren't doing (e.g., tells, bet sizes), adding in other external factors (e.g., combos and board texture), and actively trying to get inside the head of the villain. They're then processing the gathered data, and estimating their own equities, pot commitment, and so on relative to the opponent's range and line. In other words, they're reading the player and situation, and they're estimating their own strengths against those reads.
    • Non-Analytic. A non-analytic player is one who is, at best, following a rote script; often these players are blindly using things like starting hand charts, and are frequently varying their bet sizes based solely on the absolute strength of their own cards. They're gathering minimal data (such as their own cards or position), but they're not really analyzing the situation. They're not thinking very deeply at all. They're not reading the player and/or situation, nor are they thinking of their own cards in anything other than a relative sense.
  • Execution Ability. Players generally fall into one of three categories of execution abilities when acting in a hand: arbitrary, straightforward, and deceptive.
    • Arbitrary. An arbitrary player isn't really sure (or even aware) of why they're betting, or checking, or folding. They are essentially just acting however they feel at the moment. The good news is that this approach usually leads to the wrong decisions for them. The bad news is this means their actions (and therefore hand ranges) can be difficult to read. The good news is this range is usually super wide.
    • Straightforward. A straightforward player is more or less playing "by the book." Another word for this kind of player is "ABC." They're taking any analysis they might have done in the R and E steps, and then are following standard advice found in standard poker books or training videos to decide what to do. They're plugging and playing, so to speak, and as a result, they're relatively easy to read.
    • Deceptive. A deceptive, or tricky, player is one who is purposefully trying to deceive or mislead his or her opponents. They have analyzed where they stand relative to their opponents, and are now trying to maximize expected value. They are in a effect "playing the player." Another way of saying this is that they're trying to do the opposite of what their opponents want or expect. These players are usually quite difficult to read.
Putting these two traits or abilities together can then lead us to the more complete level of thought classification of an opponent. A Non-Analytic and Straightforward player, for instance, is essentially a Level-1 player. Similarly, an Analytic and Deceptive player would be classified as a Level-3 or higher player. And so on.

Confused? Don't be. Here's the breakdown in graphical format:


So why is all this important? Answer: because knowing what level your opponent is operating at is one of the key steps in determining how to read their hand range and lines. Remember the Progressive Elaboration graph of Information vs. Accuracy of Reads? Well, right down there near the bottom of input factors is understanding how our opponent thinks in a hand. I.e., his or her level of thought:


More to come on this topic in the New Year. Until then, Merry Christmas to everyone!

All-in for now...
-Bug

Friday, April 6, 2012

Walking Before You Immelmann


From a conceptual point of view, learning how to crush poker isn't particularly difficult, but it does take work, and it needs to be done in a logical progression of steps. You can't jump right into applying advanced reading, estimating, deciding, and implementing tactics, for instance, until you've mastered some of the more mundane skills of poker. And once you've learned something like REDi, you have the whole next layer of deception and adjustment to add. Poker is learned step by step, piece by piece, beginning with the basics. Said another way: you have to learn to crawl before you can dogfight an F15 Eagle.

I've been giving this some (sporadic) thought while I've continued working (sporadically) on a long-standing poker tutorial project. If a complete newbie in poker came to me and said that he or she wanted to learn how to crush NL cash games within 12 months, how would I go about teaching them? There's a ton of information to convey, so where would I start? And then how would I add to the basic knowledge in a logical progression?

Every poker coach goes about this their own way, some good, some bad. I'm an engineer by training and vocation, so I tend to think in a linear fashion. You don't learn how to draw the letter D until you've mastered A, B, and C. In poker, the standard linear school of thought is that of "levels," so that's how I've addressed the problem (and consequently organized my tutorial series).

Most poker players start out playing a Level-1 style of poker, in which their own cards are almost entirely what matters. How strong is their hand? How likely is it to improve? Are the getting the right odds to draw to their hand? And so on. In a sense, L1 poker is mostly about showing down the best hand... and learning to fold before you get to showdown if your hand probably won't be best.

As they move up in skills and stakes, players transition from L1 to L2 thought. It is here at Level-2 that a player really begins to understand that their own cards don't matter nearly as much as they thought. What matters more is what their opponents' cards likely are. At this level of thought, poker transitions from a showdown-only affair into a combination of both showdown and bluffing.

Then, at the L3 and above, poker gets incredibly deep and complex. Here a player realizes that the strength of their own cards is probably the least important thing they have to factor into a decision. What matters much, much more is what range their opponent holds, what range of cards the opponent is putting the hero on, and what the villain is trying to do with this knowledge. At the L3 level of thought, poker is almost entirely about deception and playing-the-player.

With all of this in mind, here are the topics and concepts that I believe a player needs to master on his or her way to poker dominance. Consider this Bug's poker training syllabus:

Level-0 Poker
"How do I play this crazy game?"
  • General Concepts: How Profit Comes from Exploiting Edges
  • Basic Skills: How the Game of Hold'em is Played, Key Terminology

Level-1 Poker
"What are my cards, and how strong are they?"
  • General Concepts: Starting Hand Selection, The Importance of Position, Stealing I, Gap Concept, Expected Value, Introductory REDi
  • Preparation Skills: Bankroll Management, Game Selection, Record Keeping, Studying Methods and Habits, Leak and Plugs
  • Psychological Skills: The Concept of Results Don't Matter, Dealing with Bad Beats
  • Level 1 REDi:
    • Reading Skills: Board Texture, Game Type and Texture
    • Estimating Skills: Calculating Pot Odds, Outs, Equity, EV, 2/4 Rule, 10/20/30 Rule
    • Deciding Skills: Choosing a Line: Value or Bluff, Why We Bet, Big Pairs, Small + Medium Pairs/Mining, SCs
    • Implementation Skills: ABC Poker vs. FPS, Bet Sizing I

Level-2 Poker
"What cards does my opponent have, and how strong am I against that range?"
  • General Concepts: Advanced REDi, Range vs Specific Hand, Continuation Betting, Blind Play, Minimax Philosophy
  • Preparation Skills: Pregame Warm-ups, Check-lists, Hand and Session Reviews, Outside Advice
  • Psychological Skills: Anti-Tilt, Downswings, Variance
  • Level 2 REDi:
    • Reading Skills: Opponent Types/Stats/Tendencies/Notes/Tells/Level/Position/Stack, Combinatorics, Table Sizes Factors
    • Estimating Skills: SPR + Commitment, Fold Equity, Implied + RI Odds, Discounted Outs
    • Deciding Skills: Advanced Line Decisions: Value, SDV + Pot Control, Semi-Bluffs + Draws, Bluffs, Folds, Isolating, Continuation Betting, Stealing II and Reverse Steals
    • Implementation Skills: Bet Sizing II, Check-raising

Level-3 Poker
"What cards does my opponent think I have?"
  • General Concepts: Deception, Adjustment, 3- and 4-Betting
  • Prep Skills: Health + Mind, Treating Poker as a Business
  • Psychological Skills: Inducing and Taking Advantage of Tilt
  • Level 3 REDi:
    • Reading Skills: Villain's Perception of Hero, Table Dynamics, Meta-Game
    • Estimating Skills: Villain's Perception of Commitment, Manipulating the Odds
    • Deciding Skills: Merging and Balancing, Bet/Fold and Raise/Fold Lines, Squeezing, Turning Made Hands Into Bluffs
    • Implementation Skills: Bluff Catching, Inducing Bluffs, Multiple Barrels

Level-X Poker
"I want to get even better!"
  • Live vs. Online Poker: Understanding and Exploiting The Differences
  • Tournaments: MTT, SnG
  • Other Varieties of Poker: PLO, O8+, Stud, Stud hi/lo
  • Etcetera...

And that's all there is to mastering poker. Easy game, right?


Right...

In all seriousness, in the coming weeks and months, I'm going expand a little bit on many (if not all) of these concepts and topics. My plan is to use blog posts as a sounding board and outline of sorts for my poker tutorial. (I also intend to use it as a psychological lever to help focus this blog a little more tightly and get me working more seriously on the tutorial project...) I may start out basic and simple minded with the posts, but (hopefully) by the time I'm finished, your afterburners will be fully on and your air-to-air missiles seeking targets. Hell, we might even have you doing REDi Immelmanns before we're through.

All-in for now...
-Bug
PS. I welcome any and all feedback on this syllabus. What am I missing? What is out of sequence? What can be added, dropped, or expanded upon? Feel free to drop me an email with your thoughts, suggestions, likes or dislikes.